The Abyss Descend into the abyss without colliding into obstacles.
- Developed with C++ and OpenFrameworks
- Physics system based on forces allows satisfying movement of spaceship in all 6 directions, including yaw rotation
- Cave map is spatially partitioned with an Octree for efficient collision detection
- Collision resolution (bouncing) is based on the normals of colliding faces and the velocity of the player
- Particle color and size are dynamically calculated and rendered using GLSL Shaders
- All models were created in Maya