Play as an astronaut and solve 2D puzzles by controlling the gravity of objects.
Developed for a 7-day game jam using C# and Unity
Utilized an event-driven system and object-oriented programming (OOP) to decouple logic between input, player-character, the gravity selection process, and interactive objects increasing maintainability
Polished game feel with stunning user-interaction FX, like gravity selection, object outlining, and proximity-based object highlighting, using shader graphs
Integrated matrix transforms, animations, sounds, and particle systems of multiple sprites using structural design patterns