Wingsuit glide through an open world at top speeds. Compete in races without crashing.
Created a wingsuit game in Lua where players riskily fly near objects throughout an immersive 3D world
Implemented a semi-realistic flight system that incorporates aerodynamic drag and lift; utilized concepts like cross and dot products to apply lift forces onto the player only at certain orientation angles
Designed a points-scoring system that calculates proximity to obstacles using raycasts
Implemented the client-server model and event-driven architecture, optimizing response times for high-latency players and preventing leaderboard tampering from cheaters